Saturday, March 28, 2009
Day 25: Andy's Room + Menu Tests + Development Progress!
New:
Piranha Plant
Scotch Tape
Clock
Post-its
Post-it Block
Pencil
Photo Album
Old CD-Player
Fish Food
and more menu tests.
Development progress:
Pick up stuff
See objects in the inventory
Use inventory arrows
Open closet door
and light switch tests!
http://bytetank.com/tgf/animals/
Tuesday, March 24, 2009
Day 24: Andy's Room + Scripting + Light Test
Here's a new development release!
Includes some scripting test for cutscenes at the beginning and it also includes some lighting test:
http://bytetank.com/tgf/animals/
Includes some scripting test for cutscenes at the beginning and it also includes some lighting test:
http://bytetank.com/tgf/animals/
Saturday, March 21, 2009
Day 23: Andy's Room + Programming!
Thursday, March 19, 2009
Saturday, March 14, 2009
Friday, March 13, 2009
Thursday, March 12, 2009
Day 19: Andy's Room + Shadow Testing + Main Plots
Today I did some shadow testing. I'm not sure if I'm gonna use it because of the complexity of applying it on every background. Anyway, it looks better this way.
On the other hand, my girlfriend María and I started talking about the story and some interesting plots came out. I think I almost can complete the speed run of the game (can't write them down here, or the experiment won't work).
New:
Cellphone in trash can.
Wednesday, March 11, 2009
Day 18: Andy's Room + Day Darkness Filter + MSN
Monday, March 9, 2009
Day 17: Andy's Room
Friday, March 6, 2009
Day 16: Andy's Room + Darkness
Wednesday, March 4, 2009
Day 15: Andy's Room + Last Days + Engine?
Tuesday, March 3, 2009
Monday, March 2, 2009
Day 13: Andy's Room + Re-scaling
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