Friday, February 27, 2009

Day 12: Andy's Room


Not much:

Trash can.
Trash inside trash can.
Chair.

Wednesday, February 25, 2009

Day 11: Andy's Room


One light switch.
Two plugs.
Computer.
Computer desk.

I'm sleepy.

Tuesday, February 24, 2009

Day 10: Andy's Room + Fish Bowl + Lighting


Today, I made a fish bowl with a fish inside of it, and a co-worker told me: "Just like Zak McKracken's!". I didn't remember that and ckecked out some footage on youtube (I hadn't seen the game in years -I played it on my Commodore 64 and never played it again). And there it was... a fish bowl in Zak's room!!! I didn't do it on purpose... Mind trick!

A few minutes ago, I tried some lighting effects. I drew a lamp and it's lighting (Maniac Mansion's style) and outside sunlight over the curtain (watching Zak McKracken's footage again reminded me of some cool stuff). I wasn't thinking of doing such kind of things but the hole picture looks a whole lot better with some subtle lighting and easy lighting.

Saturday, February 21, 2009

Day 9: Andy's Room


It's 6:50 in the morning and I'm still up.

I've been making more stuff:

Finished furniture.
Andy's DVD player.
Wii console.
Wii remote.
Wii games.
Unfinished bedroom door and closet door.
Changed blanket color.
Walls and ceiling.

I'd go on drawing but I have to sleep now.

Friday, February 20, 2009

Day 8: Andy's Room


More stuff in Andy's room:

The window.
The curtain.
Some kind of unfinished furniture.

Thursday, February 19, 2009

Day 7: Andy's experiment + Upstairs hall

I drew some sketches of Andy's experiment machine.
I sketched the hall upstairs.

(INCLUIR BOCETOS DE LA MAQUINA y del HALL DEL CUADERNO)

Wednesday, February 18, 2009

Day 6: Andy's Room + Objects + Scenery View



Last night I tried a couple of things. I still haven't decided to use or not to use perspective. I pixeled Andy's TV set in two different positions, his VCR with a jammed VHS inside and his bed just to feel how that works. Then I thought I should stick to the 2D world to avoid the realsim that 3D imposes. To include depth is to add more hours of work. Anyway, tomorrow never knows.