Today I've been working a little bit on Andy's room. I designed the basic configuration on paper. I think I'll keep it simple till it gets done. Maybe then I'll make it more complex.
I've also been working on the story. I'm trying to figure out how's the best way to tell it through a graphic adventure. To use cutscenes? Not to use them? I think I will only use very short cuscenes... just seconds, to help the storytelling, but not too much so the storyplayers can imagine most of it while they're playing it.
Story tip: Andy is trying to control animals trough sound.
(agregar los sketches de la habitaciĆ³n + sketches de la maquina que arma)
Tuesday, February 17, 2009
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