Friday, February 13, 2009

Day 3: Andy's Final Design + Imagination + A Long Time


Last night I tried to use less pixels for the Andy's character, and it's better that way. It's more suggestive, is like looking through a difuse glass, you have to imagine more. And it's better to animate faster and use less frames.

I also drew some facial expressions: smile, open mouth for talking, and eyes with no glasses. And Andy's naked body, too!

The less frames the player watches, the more he (or she) has to imagine, and the brain works more and better. The story gets bigger in his head (let's say... Zelda Twilight Princess is great, but more like a movie, it's all shown just like the way it is, there's less place for imagination).

(One last thing... I don't want to think too much about this, but today I realised this project could take a long time...............)

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